Listen to the Pixels! [Release Notes for alpha build 16]



This build includes several changes to the way Pixels are handled behind the scenes to help implement new Pixel types and improve performance. With the addition of the Sound Fx building some creative players should be able to make funky riffs and tunes. Enjoy!
Added: 'Shell' Pixel type, requires multiple bounces in processor before it can be fixed
Added: 'Sound Fx' building, intended for fun in creative mode and for audio cues in levels, currently reacts to RED and has 4 effects/modes
UI/FX: New sprite for Corrupted Pixels
UI/FX: New sprite for Sandbox Pixels
UI/FX: Monitor now shows number of total Pixels terminated
UI/FX: New 'Render box' visual for Pixels coming into Monitor
UI/FX: Update for various building sprites and their modes
UI/FX: Walls draw 'missing' corners
Files
Get Super Pixel Defense
Super Pixel Defense
Fix the Pixels!
Status | In development |
Author | Megabyte Games |
Genre | Strategy, Puzzle |
Tags | artgame, Colorful, Creative, glitch, Pixel Art, Sandbox, Singleplayer, Tower Defense |
Languages | English |
More posts
- Release Notes for alpha build 1886 days ago
- Release Notes for alpha build 1790 days ago
- Alpha Development Roadmap95 days ago
- Release Notes for alpha build 1598 days ago
- Release Notes for alpha build 14Oct 15, 2022
- Release Notes for alpha build 13Oct 08, 2022
- Release notes for alpha build 12Oct 04, 2022
- Release notes for alpha build 11Sep 30, 2022
- Release notes for alpha build 10Sep 28, 2022
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