Release Notes for alpha build 13
Super Pixel Defense » Devlog







Added: 'Counter Trigger' building, triggers actions on nearby buildings based on pixel count
Added: 'Timer Trigger' building, triggers actions on nearby buildings based on time
Added: 'Monitor' building, passive building used to track action counts
Change: Rotator no longer has a built in timer and rotates buildings in the N,S,E,W, instead of NE,SE,SW,NW
Fixed: Capacitor demolish bug
Fixed: Blaster reload bug
UI/FX: Updated more sprites to new style
UI/FX: Adjusted layering of Amplifier powerup [orange glow]
UI/FX: Laser beam size now scales with building amp level
UI/FX: Demolish tool sprite no longer reflects current rotation [was a fun bug though]
Files
SuperPixelDefense-alpha-13-windows.zip 80 MB
Oct 08, 2022
SuperPixelDefense-alpha-13-ubuntu.AppImage 84 MB
Oct 08, 2022
Get Super Pixel Defense
Super Pixel Defense
Fix the Pixels!
Status | In development |
Author | Megabyte Games |
Genre | Strategy, Puzzle |
Tags | artgame, Colorful, Creative, glitch, Pixel Art, Sandbox, Singleplayer, Tower Defense |
Languages | English |
More posts
- Release Notes for alpha build 1886 days ago
- Release Notes for alpha build 1790 days ago
- Listen to the Pixels! [Release Notes for alpha build 16]93 days ago
- Alpha Development Roadmap95 days ago
- Release Notes for alpha build 1598 days ago
- Release Notes for alpha build 14Oct 15, 2022
- Release notes for alpha build 12Oct 04, 2022
- Release notes for alpha build 11Sep 30, 2022
- Release notes for alpha build 10Sep 28, 2022
Leave a comment
Log in with itch.io to leave a comment.