Release notes for alpha build 6


Release Notes:

Fixed: Amplifier & Desaturate buildings not applying powerup at level start

Added: Battery building, it acts as a re-loader for other buildings, added to level 4

UI/FX: New sprites for Laser buildings and their amplification levels

UI/FX: Fuchsia coloring for 'limited' buildings, where you get some free but cannot build any more

UI/FX: New, animated, sprite for Corrupted Wall

Info: Level Editor GUI still needs some TLC

Files

SuperPixelDefense-alpha-6-windows.zip 73 MB
79 days ago

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